--- Operating System, Graphics card ---
Mac book pro with OSX 10.6.8
--- Blender version with error, and version that worked ---
Blender 2.65a OSX 64bits
--- Short description of error ---
The decimator modifier introduce erros in uv-coordinates if the mesh uses vertex color.
--- Steps for others to reproduce the error (preferably based on attached .blend file) ---
Decimate a mesh with uv-coordinates and vertex color, the texture coordinates are destroyed on some parts,
after removing the vertex color, the bug disappear.
Thank you,
Anaël.
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Could you upload a test file please?
I tried this with a UV-sphere and it works correctly.
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I made a small example with suzanne in attachment :
- enable the decimate modifier (hidden by default) > the uv will be broken, at least on my machine
- delete the vertex color block in the object data > the bug disapear