Windows 7 (x64)
ATI Radeon HD 5800
When a remesh modifier and a triangulating one is applied to an object, it looks meshed up if it is transparent. I am providing you a simple script to get my point across.
import bpy
bpy.ops.mesh.primitive_monkey_add()
monkey=bpy.context.scene.objects[0]
remesh=monkey.modifiers.new('Remesh','REMESH')
remesh.mode='SMOOTH'
remesh.octree_depth=6 # e.g
bpy.ops.object.modifier_apply(apply_as='DATA', modifier='Triangulate')
triang=monkey.modifiers.new('tria','TRIANGULATE')
bpy.ops.object.modifier_apply(apply_as='DATA', modifier='Triangulate')
mastermat=bpy.data.materials.new("Master")
mastermat.diffuse_color=[0.75,0.7,0.4]
mastermat.diffuse_intensity=1
mastermat.use_transparency=True
mastermat.alpha=0.65
monkey.show_transparent=True
monkey.data.materials.append(mastermat)
Why does the object look like that? It is as if the color is applied to a part of the mesh.. Hope i helped. Thank you.
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This looks as expected to me. Viewport transparency is dependent on Z-order, and there's no guarantee from these operations that you'll have a good Z order.
If you apply the modifiers, you can sort the elements with the editmode "Sort Mesh Elements" operator (make sure to sort faces).