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Crash. Translate Node crash Blender if input from GroupNode
Closed, ResolvedPublic

Description

--- Operating System, Graphics card ---
osx 10.8.2
macbook 6.2
nvidia 330M
--- Blender version with error, and version that worked ---
Blender 2.66a
own build r55209
--- Short description of error ---
Crash. Translate Node crash Blender if input from GroupNode.

--- Steps for others to reproduce the error (preferably based on attached .blend file) ---

Open sample .blend , hit Render - it crashes after render done, when comp should render.
Remove connection from NodeGroup to Translate input does not crash.

Event Timeline

Thanks for the report, but this issue has been already fixed in svn rev55215.

Sergey Sharybin (sergey) changed the task status from Unknown Status to Resolved.Mar 12 2013, 8:20 PM

I've noted: The Track Position - frame settings seems to be inverted in 2.66 vs 2.65. EIther this or the Displace is faulty.

The Result of the sample .blend is the opposite in 2.66 vs. 2.65 (Displacement to Left instead of Right)

And at this Point: Does Movie Clip Offset/Scale/Angle output anything? I try since 1 year to use this Node, but i never can get anything out of it... It's a shame cause this Node could be so powerful... thanks

That was quick. sorry and thanks in that case.

But please still answer my question ;-)

I don't see difference in behavior of track input node in 2.66 and 2.65. And no difference in displace node as well. My guess here is changes in texture node, which used to be (a) thread-unsafe, which lead to lots of noise in most cases (b) was flipping texture vertically and horizontally. It is now behaving correct.

Clip's offset/scale/angle outputs 2D stabilization data. If you don't have 2D stabilization enabled nothing will be output.

P.S. Bug tracker is not the best place for such kind of usage questions, please ask them in IRC or blenderartist forum.

ok, was texture flipping then.
will use irc next time. thanks and have a nice evening.