--- Operating System, Graphics card ---
osx 10.8.2
macbook pro 6.2
gt 330m
--- Blender version with error, and version that worked ---
2.66a
own build r55220
--- Short description of error ---
Track Position Node has output with connections. If i click and drag on output Node, like i can on other Nodes to make a new Output connection, it does deconnect the attached connections instead. Very nice function btw, but not intended in this case.
See Image
I really would like this function on a keystroke (like shift+mouse click)!!
--- Steps for others to reproduce the error (preferably based on attached .blend file) ---
Have Compositor with Node [Track Position]
connect output to something
try to make further connection
Description
Event Timeline
You underestimate how important a .blend file example is, one that allows someone to redo an error in a single step.
Then also name things precisely.
By default, dragging from output socket to an input always makes a new link to connect the sockets.
Dragging from input socket disconnects an existing link.
I totally understand..
I have a weak internet connection right now, but the issue appears on the already submitted file for another bug report.
http://projects.blender.org/tracker/download.php/9/498/34615/24445/RollingShutterFIX.blend
reproduce:
-expand NodeGroup Rolling Sutter Fix
-try to make new connection from any Track Position Node where already something attached.
Sebastian, this functionality is available via Ctrl-LMB. The only thing i can not understand, why you've got such behavior without holding Ctrl in your file with existing nodes, but don't have such behavior with newely added track input nodes.
Lukas, shall be easy for you? :)