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Nodegroup of death
Closed, ResolvedPublic

Description

--- Operating System, Graphics card ---
Ubuntu 12.10 nvidia 350m and 560ti

--- Blender version with error, and version that worked ---
blender 266a does not crash.daily builds crash like it's 3dsmax

--- Short description of error ---
A particular nodegroup crashes blender when the group is touched.

--- Steps for others to reproduce the error (preferably based on attached .blend file) ---
Open the attched file, touch the nodegroup, like TAB to open: Poof, no more blender. Just disappears.

Event Timeline

Fable Fox here:

Yep, it crashed too. Official 2.66a build.

Win 7 / 64 bit. NVidia GT240.

As mentioned, open the nodegroup via tab, and Blender just disappear.

Fixed in r55444. This was actually caused by a buggy implementation in the Bokeh Blur node, causing unpredictable memory errors. Not entirely sure why it happened only in groups, probably the allocated memory then got placed in a position where exceeding it could do more harm. Anyway, thanks for reporting!

Lukas Tönne (lukastoenne) changed the task status from Unknown Status to Resolved.Mar 20 2013, 4:57 PM

Holy hang gliders batman ! Those are some debuggin chops!

Bokeh blur node, who would have thought that....