--- Operating System, Graphics card ---
mac osx 10.8.3, macbook pro 6.2, gt 330M
--- Blender version with error, and version that worked ---
crash: own build r55549, buildbot r55546
no crash: off. 2.66a
--- Short description of error ---
Crash after Comp Rendered
Crash occurs after .blend is opened, and Comp has calculated Background image.
--- Steps for others to reproduce the error (preferably based on attached .blend file) ---
Open attached .blend = Crash
If not, Tab into NodeGroup
(Note: there is actually nothing active in the NodeGroup itself. Switch Nodes are all disabled...)
Description
Event Timeline
Assigned to Sergey, since it seems this is more related to viewer border issues.
What i could figure out so far:
Some of the preview operations have (0,0) size, which is fine if they are not connected to any image-type input. But for some reason the execution group they're in uses the viewer border size (140x60 in this file) and then calls executeRegion with the full rect. This then in turn leads to the preview operation writing into illegal memory and subsequent crash ...
I hope that since you have been working on the viewer border implementation you might know a simple fix. Feel free to poke me on IRC about it.
don't understand what you mean exactly ;-) , but: I might have drawn a Border Render (ctrl+B) from within the NodeGroup, means tab(ed) into NodeGroup and then Draw Border. This does not work (it should imo).