--- Operating System, Graphics card ---
Linux 64
GTX 480 SC
--- Blender version with error, and version that worked ---
2.6 was fast, same speed as viewport animation playback
2.61 and up is slow
--- Short description of error ---
OGL render is very slow, up to 3 secs per frame on basic animation files
--- Steps for others to reproduce the error (preferably based on attached .blend file) ---
Press the OGL render animation button in the 3D view in the attached file
Description
Event Timeline
Checked on code and logs. It's caused by svn rev42275 whic hwas a fix for #27981.
For proper rendering it's linearization of float buffer is needed, which takes time. Could be optimized (using multi-threading or GLSL) but would not consider this is a bug.
Thanks for the report anyway.
Linearization already happens with GLSL. The only possible speed regression could be is file saving, which would not use GLSL for color space conversion and i do not want to use it there actually.
Reopened and assigning to self, will look into it to see if I can improve performance here.
Improved performance in svn now, about 1.2x slower than 2.60 still, but that's a lot better than 5x slower.
Also note enabling anti-aliasing will slow things down, it's disabled in the attached file, but probably good to remember.