--- Operating System, Graphics card ---
osx 10.8.3, macbook pro 6.2, 8gb Ram, gt330M
--- Blender version with error, and version that worked ---
r55753
--- Short description of error --
Crash after changing Pass from Combined to Depth
--- Steps for others to reproduce the error (preferably based on attached .blend file) ---
Got to Image - Render Result - change Pass from Combined to Depth
Description
Description
Event Timeline
Comment Actions
Crash is in glaDrawImBuf_glsl_ctx, because glaDrawPixelsTex assumes 4 color channels.
Comment Actions
Ah, didn't notice the report and apparently it's fixed in my recent commit r55759.
Thanks for the report anyway! :)