Page MenuHome

Some of blend types (blend mode) of ColorMix node seems not correct
Closed, ArchivedPublic

Description

--- Operating System, Graphics card ---
Win8 64bit GTX660

--- Blender version with error, and version that worked ---
Not worked on 2.67, 2.66a, 2.63a

--- Short description of error ---
Some BlendTypes of ColorMix node don't behave as i expected.
Problematic ones are Divide, Hue, Satuation, Value and Color.
Attached 'Comparison.jpg' shows weird line on some blend types.

--- Steps for others to reproduce the error (preferably based on attached .blend file) ---
Just mix 2 images with some blend types.
Attached 'Comparison.jpg' file contains all blend types regardless which has weirdness or not.

Event Timeline

Hi Nico,

these formulas are used in many area's in blender. and have been for ages. We cannot change them without breaking other stuff. They just work differnt then you expect.

I'll try to get used to the fomulas. Thanks for your response.

No it's not about formulas not being correct, it's because our compositor is working in Linear Color Space (and floating point), and your Photoshop examples are in sRGB display space.

The formulas in Blender are 100% identical to what other programs use. There's really only 1 way to add, subtract or multiply :)
Try to do a comparison in Nuke or any good compositor supporting linear color compo.

Ton Roosendaal (ton) changed the task status from Unknown Status to Archived.May 11 2013, 2:06 PM

I rewatched CompositingInBlender DVD and i realized it says exactly same thing...
Sorry for posting not bug issue and thanks for the information.