Win7 64bit
r56608
Please see attachments. I was just wondering why the alpha shown well in Viewer node, but can't take affect in Mix? Thanks!
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Description
Event Timeline
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Yes, I think it's more because of the difference of the "Mix" node between Render node and Texture node. Mix in Render got a "use_alpha" for the second input, while none for Mix RGB in Texture node.
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It is really great! Thank you. Brecht! Hmm, I bet it even better to add a new one directly from the Texture node mode, which would be of much convenience. Currently it is missing. Or for any reason? (See, attachment.) Although I think it should be another topic. Thanks!