latest svn, Win64
Backtrace:
> blender.exe!ViewerOperation::executeRegion(rcti * rect=0x000000000626f730, unsigned int tileNumber=0) Line 93 C++
blender.exe!CPUDevice::execute(WorkPackage * work=0xffffffffffffffff) Line 35 C++
blender.exe!WorkScheduler::thread_execute_cpu(void * data=0xffffffffffffffff) Line 150 C++
pthreadVC2.dll!0000000000175ce5()
[Frames below may be incorrect and/or missing, no symbols loaded for pthreadVC2.dll]
pthreadVC2.dll!0000000000179437()
pthreadVC2.dll!00000000001794eb()
kernel32.dll!0000000076ff652d()
ntdll.dll!000000007722c521()
Description
Event Timeline
See attached screenshot from the crashing blender (didn't save before so don't have the blend file with this node tree).
Similar issue, this time with composite node instead of viewer node crashing:
http://projects.blender.org/tracker/index.php?func=detail&aid=35386&group_id=9&atid=498
Win64, latest svn.
Backtrace:
> blender.exe!CompositorOperation::executeRegion(rcti * rect=0x0000000000000000, unsigned int tileNumber=170282272) Line 199 + 0x6 bytes C++
blender.exe!CPUDevice::execute(WorkPackage * work=0x000000000a695460) Line 35 C++
blender.exe!WorkScheduler::thread_execute_cpu(void * data=0xffffffffffffffff) Line 150 C++
pthreadVC2.dll!00000000005a5ce5()
[Frames below may be incorrect and/or missing, no symbols loaded for pthreadVC2.dll]
pthreadVC2.dll!00000000005a9437()
pthreadVC2.dll!00000000005a94eb()
kernel32.dll!00000000770e652d()
ntdll.dll!000000007721c521()
I have no saved node tree but the crash occured when i was placing the alpha (?) input on the overlay node? Not sure, but I was playing with the overlay node.
I couldn't redo either bug, trying to recreate the same node setup. This is why we really need the .blend files and exact steps, not much else we can do here at the moment.
Talked to Daniel in IRC and crashes were random :(
Closing the report for until someone will find exact cases when compo crashes.