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Crash with compositor nodes #2
Closed, ArchivedPublic

Description

Win64, latest svn.

Backtrace:

> blender.exe!CompositorOperation::executeRegion(rcti * rect=0x0000000000000000, unsigned int tileNumber=170282272) Line 199 + 0x6 bytes C++
blender.exe!CPUDevice::execute(WorkPackage * work=0x000000000a695460) Line 35 C++
blender.exe!WorkScheduler::thread_execute_cpu(void * data=0xffffffffffffffff) Line 150 C++
pthreadVC2.dll!00000000005a5ce5()
[Frames below may be incorrect and/or missing, no symbols loaded for pthreadVC2.dll]
pthreadVC2.dll!00000000005a9437()
pthreadVC2.dll!00000000005a94eb()
kernel32.dll!00000000770e652d()
ntdll.dll!000000007721c521()


I have no saved node tree but the crash occured when i was placing the alpha (?) input on the overlay node? Not sure, but I was playing with the overlay node.

Event Timeline

I'll merge this with the previous bug report, not clear now if this is the same issue or not.

Brecht Van Lommel (brecht) changed the task status from Unknown Status to Archived.May 16 2013, 3:02 PM