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Random materials on faces generated by bevel tool and modifier
Closed, ResolvedPublic

Description

--- Operating System, Graphics card ---
win7

--- Blender version with error, and version that worked ---
2.67

--- Short description of error ---
usage bevel tool or modifier on edge with 2 or more materials creates faces with random mixed materials.

Showed on image.


Event Timeline

I confirm this problem. It will be probably be fixed when I fix bug [#34321] Bevel fails to properly work with UV's, which I'm working on again now. If not, I'll fix this one afterwards.

This was fixed with rev #57930

Howard Trickey (howardt) changed the task status from Unknown Status to Resolved.Jul 5 2013, 2:31 PM