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Wrong normals in Array Modifer after recent changes
Closed, ResolvedPublic

Description

--- Operating System, Graphics card ---
Windows 7 x64, Geforce 540

--- Blender version with error, and version that worked ---
Error in SVN 57178, works in 2.67b.

--- Short description of error ---
If there is a Smooth Mesh with Edge split modifier, and afterwards an array modifier, the shading looks bad.
See attached blend file. Disable Array Modifier or move before the Edge Split modifier.

I suspect recent optimizations in the modifier stack, svn 57145. (Just a guess). ;)


Event Timeline

Yes, confirmed. 57145 breaks it, 57144 still works.

yep, you suspected right - was simple problem flag need to be copied from input to output. fixed r57183.

Campbell Barton (campbellbarton) changed the task status from Unknown Status to Resolved.Jun 2 2013, 2:21 AM

Cool, thanks Campbell :)