--- Operating System, Graphics card ---
Windows 7 x64, Geforce 540
--- Blender version with error, and version that worked ---
Error in SVN 57178, works in 2.67b.
--- Short description of error ---
If there is a Smooth Mesh with Edge split modifier, and afterwards an array modifier, the shading looks bad.
See attached blend file. Disable Array Modifier or move before the Edge Split modifier.
I suspect recent optimizations in the modifier stack, svn 57145. (Just a guess). ;)
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yep, you suspected right - was simple problem flag need to be copied from input to output. fixed r57183.