Windows 7 x64,
GTX 560 Ti
Blender 2.67b (Blender Render)
When an object has a partially-transparent texture/material, the transparency works fine if that object is between the camera and another object (from the camera's POV). But if the object is alone in the scene, fringing appears when rendering an image with the Internal renderer.
NOTE: The saved image does NOT show the fringing.
1)
- load the attached file,
- render layers 0 and 9 (or 1 and 10, if you count the first layer as '1'),
- fringing appears in the UV/Image Editor Render Results,
2)
- render layers 0, 1, and 9 (no fringing on near-field object, fringing on mid-field object),
3)
- render layers 0, 1, 2, and 9 (no fringing on near- and mid-field objects)
Description
Description
Event Timeline
Comment Actions
This is not a bug, what the RGB view shows you the RGB channels without any alpha applied. Those pixels on the side are 98% transparent but they do contain some color in the remaining 2% and that's what it shows here.
It's similar to looking at the raw RGB channels in Gimp or Photoshop, they might look strange on their own but when viewed with alpha applied it looks ok.
Comment Actions
Hmmmm.... Well, okay, but in Photoshop, no matter which view I look at--RGB or individual channels--the bg is 100% transparent. I checked very carefully, zoomed in and everything.
That makes the Render Result view rather misleading, IMHO.