Presently, existing parent relationships are handled by permanently removing object dynamics (objprop.m_dyna = false)
This patch makes use of the existing suspenddynamics method to support the parent
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This seems like a simple enough patch. Does it have the possibility to break existing games?
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When included in a test build, it did cause a crash. I'm not sure if this was the fault of the patch, however
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Not really a duplicate of T19377 but this fix should also solve the issue with removeParent() (and the Remove Parent Actuator).