Page MenuHome

Deleting material nodes in BI rendered mode crashes blender
Closed, ResolvedPublic

Description

Deleting a single or multiple material shader nodes with enabled BI rendered mode leads to crash in blender with heap-use-after-free.

Steps to reproduce:
1) Ctrl+Left
2) Enable BI Rendered mode
3) Switch node editor into Material Shaders mode
4) Enable material shaders and press Delete -> heap-use-after-free

Tested with r58123 (that means ticket locks does not solve this problem (yet)).

Event Timeline

Fix in svn revision 58132, thanks for the report.

Brecht Van Lommel (brecht) changed the task status from Unknown Status to Resolved.Jul 10 2013, 3:06 AM