--- Operating System, Graphics card ---
OS X 10.7.5, NVIDIA GeForce GT 330M 512 MB
--- Blender version with error, and version that worked ---
Tested with official 2.67a, 2.67b and nightly build 58190
--- Short description of error ---
Rendering single frame when in 3D view, 1st render is correct, but when re-rendering while still showing render result, no objects appear in render.
Rendering animation from menu: all objects disappear from render in all frames.
--- Steps for others to reproduce the error (preferably based on attached .blend file) ---
1. Open .blend
2. Hit F12 to render single frame
3. Hit F12 again to render frame without objects
4. repeat...
OR for animation
1. Open .blend
2. from menu select Render > Render Animation
3. render frames have no objects
BUT (I just discovered)
1. Open .blend
2. Hit Ctrl-F12
3. animation renders OK, UNLESS a frame is already rendered and result showing rather than 3D view.
Description
Description
Event Timeline
Comment Actions
The problem here is that you have 3D view layers decoupled from scene layers (button next to the layers in 3D view header). There's a feature when you press F12 with the mouse over a 3D viewport, it will then render with the layer and camera from the 3D viewport rather than the scene. When rendering again with the mouse over some other editor it will use the scene settings again, which is why the objects disappear.
It's a confusing feature, perhaps it could be communicated better.
Comment Actions
I've added some text the to the render info at the top of image editor now. Maybe still not ideal but there isn't really a bug here, just not so great UI design.