--- Operating System, Graphics card ---
Ubuntu 10.10 64 bit - GeForce GT 320M
--- Blender version with error, and version that worked ---
2.68 rc
--- Short description of error ---
The bump of a texture doesn't get masked by the stencil; in the attached file a cube is mapped with:
- a first "noise" image texture, set as color and as bump
- a second checker image, set as stencil
- a third "stripes" image set as color.
The bump of the first texture should be visible only where the white values of the stencil permits it, instead is affecting all the surface.
--- Steps for others to reproduce the error (preferably based on attached .blend file) ---
Open the attached file blend.
Description
Description
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Actually the stencil DOES affect normals, but it works the other way around than expected in your setup (had to ask Brecht myself, not quite obvious). I have attached a screenshot to explain how to fix it, you just need to reverse the order of textures in the stack (and negate the checker to have stripes/cloud in the same places as before).
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There is a big misunderstanding here... this works only if you need the normals of just the third texture.
I f I need to have both the normals of the first and of the third textures but "stencilled" by the second textures, I'm again in the same trouble; that's why I said that it doesn't seems to work.