Page MenuHome

Subsurface Scattering Problem on Internal Renderer
Closed, ResolvedPublic

Description

--- Operating System, Graphics card ---
Windows 7 64-bit, Intel HD 3000

--- Blender version with error, and version that worked ---
blender-2.69-r60681

--- Short description of error ---

* Open attached blend file (Internal Renderer).

* Go monkey material.

* Change SSS color, example "1, 0, 0"

* After that render. Everything OK.

* After change SSS color to "0, 0, 0"

* After change SSS color example "1, 1, 1"

* Render.

* Render is wrong. Monkey is black and some white pixels over edges.

--- Steps for others to reproduce the error (preferably based on attached .blend file) ---


Event Timeline

I tested little bit more. This issue only happen R, G, or B is set "> 0.99". I don't know why, or this is a bug or not.

Fix in svn, thanks for the report. It was indeed a bug.

Brecht Van Lommel (brecht) changed the task status from Unknown Status to Resolved.Oct 12 2013, 3:44 PM