System Information
Windows 7 Professional 64-bit SP1
Intel Core-i7 4700MQ @2.40 Ghz - 16 GB RAM
NVidia GeForce GT 750M 2GB DDR3 - driver v331.65 (latest available from NVIDIA).
Blender Version
Broken: Blender 2.69 r60995 - Blender 2.68a r58537
Worked: ???
Short description of error
With complex scenes, cycles on the GPU crashes when switching the 3d view to rendered
mode incamera view, while rendering with F12 works fine (both with progressive refine on and off).
When the crash occurs, Windows displays an error dialog saying:
"The NVIDIA OpenGL driver detected a problem with the display
driver and is unable to continue. The application must close.
Error code: 3"
Then, a bubble pops up from the traybar saying (Translated from Italian):
"The video driver has stopped responding and has been reset.
The NVIDIA video driver Windows Kernel Mode Driver, Versione 331.65 has stopped responding
and has been correctly reset."
Exact steps for others to reproduce the error
Is seems this problem only happens with certain complex scenes.
One example is Mike Pan's BMW1M:
- Download http://dl.dropbox.com/u/1742071/1m/BMW1M-MikePan.blend
- Switch the 3D view to Rendered mode.
- After rendering a couple of samples, Blender crashes.
Note that switching to Rendered mode doesn't crash if I do one of the following actions:
- Hide the car shell.
- Zoom the 3D view out, while still in camera view.
- Set a render border (shift-B) around the camera view.
- Set the camera to orthographic mode.
If I then go back to camera view in perspective mode, the crash happens again.
As I said above, rendering with F12 works without problems, and the renderd mode of the 3d view doesn't crash when rendering on the CPU.
Alessandro