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Bevel weight strange behaviour
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Description

System Information
Windows 8 x64
Renderer: GeForce GTX 650/PCIe/SSE2
Vendor: NVIDIA Corporation
Version: 4.4.0

Blender Version
Broken: r61240 Build Bot Official
Worked: 2.69 Release

Short description of error
Bevel weight behaving strange on a simple cube and not working at all on circular topology.

Also bevel weight display is disabled by default in edit mode "Mesh Display" options. I believe it should be enabled as "Mean Crease" display and "Sharp Edges" display (which is disabled by default, but automatically enables as soon as you assign sharp edge).

Exact steps for others to reproduce the error
All explanations in attached blend file.

Plus screenshot.

Event Timeline

Mikhail Rachinskiy (alm) raised the priority of this task from to 90.
Mikhail Rachinskiy (alm) updated the task description. (Show Details)
Mikhail Rachinskiy (alm) edited a custom field.
Brecht Van Lommel (brecht) lowered the priority of this task from 90 to Normal.Nov 19 2013, 12:56 PM

Seems that Howard have fixed the issue, task can be closed now.

But it's still would be nice if you guys allow Bevel Weight display by default, every other overlay (except Vertex weight) is turn on by default.

I will consult with other modeling team members to see if they agree with turning on Bevel Weight display by default before closing this task.

The Bevel Weight isn't on by default for performance reasons.
Consensus opinion is that it should be turned on as soon as you edit them on a mesh.
Also it should perhaps be in color instead of just thicker black.

Sure, turned on as soon as you edit is a good solution.

Also it should perhaps be in color instead of just thicker black.

It is always been orange in default theme.

I guess this task could be closed now, despite that automatic Edge Bevel Weight overlay wasn't been implemented, it is not the topic of this very bug report.

The bug in this report has been fixed. What remains is a feature request that is easy to do: just copy what Blender does to turn on crease and sharp edge display as soon as any edge gets one of those values edited / changed from the default. Will try to do soon after the 2.71 release.