System Information
Win7 x64, GTX 560
Blender Version
Broken: git latest (193dd134)
Worked: unknown
There are memory corruption errors when freeing the custom bone object ("smd_bone_vis") in the attached blend file. They doesn't actually crash Blender, but do cause the Windows debug CRT to raise an exception.
Exact steps for others to reproduce the error
- Open the attached file with a debug build, or with the MSVC 11 or 12 debugger attached
- Unload the blend (e.g. re-open the file)
- Observe console warnings and/or CRT breakpoint
Running the script in the blend to remove the bone shapes eliminates the problem.