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Make User aware of Conflicting Keyboard Shortcuts
Closed, ArchivedPublicTO DO

Description

When adding new Keyboard Shortcuts Blender does not check if the shortcut is already defined. The shortcut will be added, but it actually will not be used.

Blender should add some visual clue at least about "Shortcut is already in use". One easy approach could be to disable the text field for the operator-identifier and put a label below the field that states "shortcut conflict, can't assign operator".

Or more visual apparent, add something in red and/or add a warning icon ... Actually anything that indicates a conflict would be better than keep silent :)

Event Timeline

Gaia Clary (gaiaclary) raised the priority of this task from to 90.
Gaia Clary (gaiaclary) updated the task description. (Show Details)
Gaia Clary (gaiaclary) edited a custom field.
Brecht Van Lommel (brecht) changed the task status from Unknown Status to Unknown Status.Dec 28 2013, 5:01 PM
Brecht Van Lommel (brecht) claimed this task.

It's already on the todo list here:
http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/UserInterface#Keymap_Editing

If you want to work on this feature or work out a design it's ok to open a todo task here, but otherwise there's not much point in duplicating what's on the wiki page. Note that detecting keymap conflicts is in fact quite difficult due to poll functions, modes and multiple keymaps getting combined. If we have a reliable mechanism to detect them we can easily show it in the UI, but we don't at the moment.

Oops, sorry for that. I forgot about the wiki page and i only read through the list of existing tasks to look for a possible duplicate.