System Information
Win7 x64, GTX 560
Blender Version
Broken: git (rB9e1ca2858920)
Worked: unknown
Short description of error
When multiple shape keys are active in edit mode, the results of vertex rotation and scaling are incorrect. Blender transforms the verts as if only one shape key were active.
Exact steps for others to reproduce the error
- Open
- Rotate the selected vertices. They move unpredictably.
- Mute the CloseLidLo and CloseLidUp shapes, then rotate the verts again. They transform as expected.