System Information
Windows 7 Professional NVIDIA GeForce GT 525M Software version 332.21
Blender Version
Broken: 2.69 r60995 so far all have shown this bug.
Worked: (optional)
Short description of error
Export from Makehuman using mhx basic rig then add controll bones using IK Restraints move the leg Control bone legs go wacky.
Exact steps for others to reproduce the error
This Video I am giving the link to shows the bug exactly https://www.facebook.com/photo.php?v=10201270665720329&l=408669009232109140
Export a makehuman model using the mhx. I have the model with the basic Bone rig. Note images. No restraints. I import it into blender and then make a bone for the Left arm and right and left leg and then right to be used as an IK control bone. Give the lower leg bone an IK restraint using the left leg controll bone. The arms it works fine but the legs it does not. Note Video. Move the leg control bone and the leg goes wacky. Yet go into edit mode then back to pose mode and the leg is back where its supposed to be. The Video I gave the link to shows exactly what is happening. The images also show what settings I exported it for bone and restraint.