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Rotate around selection using incorrect center point
Confirmed, NormalPublicTO DO

Description

Windows 7 Professional w Service Pack 1
ASUS nVidia GeForce GTX 760 2GB GDDR5 DirectCU Mini

Broken: Blender 2.69 r60995 as well as all current builds
There is a fault in the behaviour of the 'Rotate Around Selection' feature found in user preferences.

Normally, when an item is selected and then the view is localized on that object, by using either 'view selected' ( . ) or 'local view' ( / ) from the keyboard, the selected object is brought into the center of the viewport and the rotation point for view control (MMB) is set to the center of the bounding box of the currently selected object.

However, when the 'Rotate Around Selection' feature is toggled it always causes the center of viewport rotation (MMB) to coincide not with the center of the bounding box of the mesh data but rather with the center of the origin point of the currently selected object. This is incorrect and can cause viewing problems in those cases where the origin point of the mesh is located outside of the actual mesh bounding box. This will often cause the selected object to be rotated right out of the viewport.

Do note that when toggled 'on' the 'Rotate Around Selection' feature also overrides the otherwise correct behaviour of 'view select' and 'local view'.

Please examine the attached .blend file.

Toggle 'Rotate Around Selection' in users preferences, select the green object and then use MMB to rotate the view.

Event Timeline

Ignatz (ignatz) raised the priority of this task from to 90.
Ignatz (ignatz) updated the task description. (Show Details)
Ignatz (ignatz) added a project: BF Blender.
Ignatz (ignatz) edited a custom field.
Ignatz (ignatz) added a subscriber: Ignatz (ignatz).

Rotate around selection uses the same method thats used to place the manipulator, so its currently using the object center, since its workign as intended this isnt a bug. however it would probably be more useful to track the bounding box center.

setting as TODO

Campbell Barton (campbellbarton) lowered the priority of this task from 90 to Normal.Feb 28 2014, 3:30 PM
Campbell Barton (campbellbarton) edited a custom field.

I've tested this on Blender 2.90 (2ee94c954d6700a45fde320f330964bcf1888545) and it seems "fixed"?
With Orbit Around Selection the rotation happens around the 3d mesh center not its pivot point which is at center of the world.