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AA seems not working with Blackbody nodes
Closed, ArchivedPublic

Description

System Information
Mac OS 10.8.5
nVidia GTX 680

Blender Version
Broken: 2.70.5 Hash 48881ad
Worked: don't know

Short description of error
With a Blackbody node connected to a Emission node, AA seems not working.

Exact steps for others to reproduce the error
In the default scene, on the mesh Cube add a Modifier Subsurf Simple and a Wireframe, it's just to see clearly the problem.
In Cycles render, add a new material, add a node Blackbody & Emission.
Hit render and look the result.
Disconnect the Blackbody node and re-render.
Look the difference.
Or
Just open my .blend file ;)





Event Timeline

Thomas Dinges (dingto) changed the task status from Unknown Status to Archived.May 15 2014, 9:57 AM

That is not a bug and not really connected to the Blackbody node.

All Emission values above 1.0, can result in jagged edges. This is a tone mapping problem. You can workaround it by using a LightPath node, and have different values for Camera Rays.

Many thanks for your reply ;)
And sorry for this non-bugg.
Have a nice day.
Anthony