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Selection moves faster than cursor
Closed, ArchivedPublic

Description

System Information
Archlinux
Nvidia GTX 460

Blender Version
Broken: f93b76

Short description of error
The selection is not staying next to the cursor when translating in edit mode.

Exact steps for others to reproduce the error

  1. Open
  2. Press G and move the single vertex around. Notice that if you press G with your cursor on top of the vertex, after moving the mouse in a direction the vertex will get farther ahead.
  3. If you append or paste Suzanne into a new .blend and try transforming a vertex, you'll see that the vertex always in the same place relative to the cursor (expected behavior).

I thought it might be some scene setting, but I couldn't find anything and I don't know how it got like this.

Event Timeline

Kitt Zwovic (gandalf3) raised the priority of this task from to 90.
Kitt Zwovic (gandalf3) updated the task description. (Show Details)
Kitt Zwovic (gandalf3) edited a custom field.

You're in perspective view. The translation plane is where the 3D cursor is located. Move the 3D cursor closer to change the effect. The closer the smaller the movement. Not a bug IMO. :)

Oh wow, I had been searching all over for what was causing this.. Thanks :)

For some reason I didn't expect using the cursor as pivot to affect freehand transforms (since they don't pivot around anything).. Is there any case where this would actually be useful?

Campbell Barton (campbellbarton) changed the task status from Unknown Status to Archived.May 18 2014, 4:01 AM

I've had this happen to me mutliple times now, and i always end up here.
For rotation and scale it should be kept as is, but for translation, free-hand manipulation should be decoupled from the 3D-cursor in my opinion, as that has no relation requirement (it doesn't change the outcome inherently, apart from this unintuitive behaviour)