System Information
Windows 7 / Windows 8 Nvidia Titan & Geforce 580
Blender Version
Broken: (2.69- 2.70a)
Worked: I think this has been arround for a while.
When you scale a object in object mode and then try to bevel some edges things go pear shaped.
It seems that the bevel modifier tries to calculate the agle based on the length of the new faces.
So basicly if you scale a cube in object mode in the x direction by 2, resulting in a cube that is z=1 y=1 and x=2.
A bevel on a edge in the y direction wil be more like 60 degrees instead of 45 degrees.
Cleary scaling the object confuses the bevel code.
The new scale influences the angle of the bevel.
It would not be so bad if you would have a textbox where you could enter or see the actual angle.
Having some control over the angle would be a nice option to have anyway :-)
Exact steps for others to reproduce the error
Take a cube, scale it in object mode.
Then try and bevel it.
You can fix this by applying the scale.
But it toke me quite a while to figure this out.
It seems odd, and counter intuitive.