System Information
Win 7 64x (but experienced this issue on Ubuntu as well)
Geforce GTX 560 ti
Blender Version
2.71 (but experienced this issue on older versions)
Descriprion
vertex-snapping in ortographic view is kind of displaced.
usualy its acceptable cause the displacement between snapping-area and in viewport rendered vertex is very minor.
But currently im working on a Scene that is about 5km tall and with objects that huge, vertex snapping cannot find the right vertices for snapping.
Reproducion
go orthograpic view,
draw a uv sphere with dimentions about 5000 units
set near clipping plane 0.10
and far clipping 200000
vertex snapping is hardly possible.
[Cause]
In my opinion snapping just checks the vertex positions in the viewport that they occupy in perspective-mode,
even the user has the orhogaphic view activated. so there appears some displacement.
Workaround
just go to perspective viewport-rendering