toolbox -> ADD >> MESH >> CIRCLE
then cancel the dialog to choose subdivions.
The object is still created, except with no verts.
this is the same for any mesh primitive that prompts
with an option.
Description
Description
toolbox -> ADD >> MESH >> CIRCLE
then cancel the dialog to choose subdivions.
The object is still created, except with no verts.
this is the same for any mesh primitive that prompts
with an option.