Strange problem:
- Create any mesh in Blender, for example Suzanne
- Export it. Left-Handed, Y Up.
- Open it in DirectX Viewer. All faces are flipped.
No way to fix it with Right-Handed option. Now the mesh is pointing away.
Strange problem:
No way to fix it with Right-Handed option. Now the mesh is pointing away.
closing as resolved, commit rBAdafc79fbb0ca814754e0f4698d9eb280cf9f8a53 should have fixed