Page MenuHome

Strange Issue with X Export in Blender up to v2.71 (faulty animation)
Closed, ArchivedPublic

Description

Hello!

I'm using Blender for my little game development hobby and my content pipeline relies on the X file format.
I get blend files from 3D artist, they are like the one attached.
Animation is based on constraints, so I have to bake bone transformations to get them to X file (see BakingForX.jpg).
And then I export the mesh (ExportDirectX.jpg) by selecting the mesh and the armature.
The problem is that in the exported X file the animation doesn't always match the one we can see in Blender. For example the legs of the dog for some reason get crossed at some frames.
(BlenderPose.jpg and StrangePose.jpg)
And the fall animation twists the spine a lot.
I expect animations to be identical.
Not sure what I can do about it.
Thank you!

Event Timeline

Dmitry (MakKlaski) raised the priority of this task from to 90.
Dmitry (MakKlaski) updated the task description. (Show Details)
Dmitry (MakKlaski) edited a custom field.
Bastien Montagne (mont29) lowered the priority of this task from 90 to Normal.

closing as archived, no activity 1.5 years

Brendon Murphy (meta-androcto) changed the task status from Unknown Status to Unknown Status.Jan 8 2016, 7:48 AM

done