System Information
Windows x64, GTX 560
Blender Version
Broken: 2.71 and git latest
Worked: unknown
Short description of error
When an object is under the influence of a rigid body world, applying rotation to it can cause its rotation to change. There should be no visible change to the object.
The bug can be worked around by setting bpy.context.scene.rigidbody_world.enabled = False.
Exact steps for others to reproduce the error
- Open .
- Apply rotation to either mesh.
The object will rotate around its origin when the rotation is applied.