heri have the exemple of the multiple objects differentt material edit.
but the concept can be applied to any attribute from dynamics to particles ect.
this feature can save a lot of time when trying to test for exemple a glossy reflection on multiple materials on multiple objects
wich i want them to all have the same slight glossy reflections or slight specularity.
i guess the images will explain the idea better.
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Please do not open design/todo tasks, these are reserved to developers that actually intend to work on the topic. Let’s remind again that the tracker is not a place for feature request.