System Information
Windows 7 64, HD 5770
Blender Version
Broken: 9337574 (2.71 release) + 6891f1c
Short description of error
Skin modifier ignores deactivation of several deform modifiers.
These are (inter alia):
- Armature (no vertexgroups needed)
- Lattice
- Hook (no assignment needed)
- Curve
- Cast
If the Skin object interacts with targets of the mentioned modifiers, the object moves very slow (which isnt the problem), even if the target modifier is turned off (problem).
It seems there are still ongoing calculations, so the object is hard to move without removal of the target.
Btw: Thank you very much for the speedup @Campbell Barton (campbellbarton) in rB92733179aee8d7997c843149dfb640a508ade647
Exact steps for others to reproduce the error
- Add a Armature.
- Add a Icosphere. (Subdivisions 2 or higher)
- Give it a Skin modifier.
- Give it a Armature modifier.
- Choose Armature as target for Icospheres modifier.
- Deactivate the Armature modifier in the modifier list.
Problem: Armature modifier still slows down the Skin mesh.
You can test this by moving the object around before and after adding the armature modifier + target.