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multitexture shading bug
Closed, ResolvedPublic

Description

System Information
System Information
windows7 64
ASUS ATI Radeon HD6870

Blender Version
Broken: (only 35bc266)
Worked: (all others)

Short description of error
in multitex mode in textured shading mode in texpaint

type of texture,size, create or load - is not important

we will not see shading

in all others modes(object,edit,sculpt,vertex paint) - we will see shading


in rendered,solid, material ang textured (onlyGLSL) modes working normal

Exact steps for others to reproduce the error
open this (only with 35bc266)


try to paint (erase and add alpha) and we will see shading only in areas erased
switch shadeless and see result(illumination(shading, value color ) in not erased areas don't change, shange only in erased area)

Revisions and Commits

rB Blender

Event Timeline

Alexey (Inwader77) claimed this task.
Alexey (Inwader77) raised the priority of this task from to 90.
Alexey (Inwader77) updated the task description. (Show Details)
Alexey (Inwader77) edited a custom field.

It might be just because of the way how currently painting texture is being displayed. @Antonis Ryakiotakis (psy-fi), mind having a look?

Sergey Sharybin (sergey) lowered the priority of this task from 90 to Normal.Sep 2 2014, 9:09 AM

Yes, that's it. Display is different than previous versions now because we do a decal, not a blend. I could probably hack this in with an extra level of multitexturing hacks...let's see...would really prefer we had explicit GLSL code here.

Antonis Ryakiotakis (psy-fi) changed the task status from Unknown Status to Resolved.Sep 2 2014, 3:58 PM

Closed by commit rB3733eb6340ba.