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Game physics - show potential colliders
Closed, ArchivedPublicPATCH

Description

This addon displays a list of objects which can collide with the current object.

Event Timeline

Angus Hollands (agoose77) raised the priority of this task from to 90.
Angus Hollands (agoose77) updated the task description. (Show Details)
Angus Hollands (agoose77) edited a custom field.

Fix for some mistakes in the previous version

Sergey Sharybin (sergey) changed the task status from Unknown Status to Unknown Status.May 20 2015, 10:38 AM
Sergey Sharybin (sergey) claimed this task.

There are several weak points in the addon:

  • It iterates all the objects on each of the scene update and checks intersection of them. First ever thing to do here would be to check whether object was actually updated.
  • Objects are stored in the custom property, which is being saved to .blend files and it seems entries from there are never cleaned. This will eventually lead to loads of unused data hanging around.

So at this state we can not accept the addon. Thanks for you effort anyway tho :)

The data will be cleared if the addon is enabled at a later point by the user. I can optionally clear all data pre-save operations.
There is no way to detect updates to Game settings, as they do not trigger updates to the depsgraph. Any other suggestions?