Page MenuHome

FBX Export -> Unity Import
Closed, ResolvedPublic

Description

System Information
Win 7

Blender Version
Broken: Blender 2.72 RC
Worked: (optional)

Short description of error
I have black faces when i put a blender file into my Unity project with shape keys.

So i tried to export it as an fbx manually. After that the black faces are gone, but the vertex groups does not work anymore. And the armature has not the same orientation as the mesh.

is it a bug or do i have to update the original unity import script?

Event Timeline

Timo (TRuoss) raised the priority of this task from to 90.
Timo (TRuoss) updated the task description. (Show Details)
Timo (TRuoss) added a project: BF Blender.
Timo (TRuoss) edited a custom field.
Bastien Montagne (mont29) lowered the priority of this task from 90 to 30.Sep 30 2014, 6:56 PM

Please do not report about (nor, preferably, use) Unity script, it’s using old exporter - and not a really good idea anyway to hide complex task behind a frontend like that.

For the remaining part of your report, I quite obviously need at least the .blend file, preferably together with the exported .fbx

And fyi, afaik FBX never supported vgroups per-se, they are only used through bones/shapes binding process…

Timo (TRuoss) added a comment.EditedSep 30 2014, 7:03 PM

ok good to know. here are the files

i use unity 4.5.4f1 if this info is needed

Bastien Montagne (mont29) raised the priority of this task from 30 to Normal.Oct 1 2014, 8:05 AM

Ok, so, armature issue was due to the fact you only used a modifier (usually, when you parent a mesh to armature, it also becomes the children of the arm object). Fixed in master now.

Your shape keys are here and working, but using FBX shapekeys on Unity is rather hairy process, please have a look at their doc

thx Bastien for the super fast replay, awesome job! i think something went wrong when i appended an other mesh to transfer the shape keys on my side. So i´m not sure it is a blender bug.