http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Autodesk_FBX
This plugin works fine if you import an fbx from another program to blender or if you export and fbx with its weight to another program
The bug that I found comes out when you try to use this fbx import export feature like working with Zbrush goz.
What I mean is if I export a rigged mesh fbx to modo, or cinema 4d it's all fine,but if I take that model and from cinema 4d or modo I export again as fbx and I try to open it with blender then I can see some duplicated unwanted bones. This happens especially for child deform bones .
See this model in the zip to understand what I mean
http://lecs.opensource.secondlife.com/fittedmesh/SecondLifeAvatarSkeleton.zip
Please fix it.This would be so nice to have ,even if Blender misses a plugin like Goz this could somehow supply .