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Solidifys flipped normals dont work with Offset Materials
Closed, ArchivedPublic

Description

System Information
Windows 7 64, HD 5770

Blender Version
Broken: 9e963ae (2.72b release) + 4852936

Short description of error
Solidify modifiers Flip Normals option cant handle Offset Materials - generated faces/rim disappear in the game.

Exact steps for others to reproduce the error

  • Add any mesh object.
    • Give it 2 different colored materials.
    • Give it a Solidify modifier.
      • Enable Flip Normals.
      • Change one/both of the Material Index Offsets to your second material.

Problem: In game engine the generated faces wont show up.

Event Timeline

Karja Krähwald (karja) raised the priority of this task from to 90.
Karja Krähwald (karja) updated the task description. (Show Details)
Karja Krähwald (karja) edited a custom field.

Sry i forgot to change projects, let me edit it! (Game Engine)

Jorge Bernal (lordloki) changed the task status from Unknown Status to Archived.May 15 2015, 4:18 PM
Jorge Bernal (lordloki) claimed this task.

The options supported from modifiers are very limited. Please, apply the modifier before to start the game engine. In this case, it solves the issue perfectly.

Thanks for reporting.

Wouldnt it then be necessary to mark these options somehow? (Grey out or red modifier name box or warning message if triggered)
Just to prevent further bug reports of this kind from other users as well.