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No direct way to animate vector input for nodes
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Description

There is no direct way to animate a vector input in the node editor. For example, if you add a "displace node" in the compositor, there is a vector input that specifies the displacement direction. If you click on the vector input, it brings a drop down with three inputs for x, y, and z. Currently, blender will not let you add a keyframe for these inputs.

I don't know if allowing these inputs to be animated would be the best design choice though. It might be better to have a "Vector" input node, that takes three inputs that can be animated. I guess you can use the "Combine RGB/RGBA" nodes as a workaround; but, maybe it would be nice to have an explicit "Vector" input node.

Event Timeline

Isaac Nygaard (azmisov) raised the priority of this task from to 90.
Isaac Nygaard (azmisov) updated the task description. (Show Details)
Isaac Nygaard (azmisov) edited a custom field.
Campbell Barton (campbellbarton) changed the task status from Unknown Status to Archived.Nov 10 2014, 7:32 PM

This is a feature request, the bug-tracker is limited to software errors/bugs.

closing