System Information
Windows 7 Enterprise 64-bit SP1
Geforce GTX 780
Blender Version
Broken: 2.72b
Worked: 2.71
Short description of error
When exporting a mesh as an FBX from Blender 2.71 it works well and the normals in Marmoset display correctly.
When opening the exact same scene and exporting the asset with the same settings I get normal artefacts.
Exact steps for others to reproduce the error
Just having a mesh with edgesplits and a correctly baked normal map should show the problem.

