I am a bit of a novice with Blender, but I seem to have most things set straight. Absolutely love the software by the way. I am currently designing an iPhone 7 concept. But, something that has stunned my progress is the fact that the Subdivision Surface (Catmull-Clark) modifier applied to the phone has made an ugly appearance on the phone's back. I have attached two pictures to this to better show what I mean. The first screen shot shows the phone's back in Textured view during Object Mode, and the other in Wireframe during Editing Mode. I don't understand why there is such a repulsive shape on the back of the phone while the front looks amazing. The shape for some reason is emitting a bright white color. I am not sure whether this is a bug in need of fixing or if I have done something wrong. I appreciate your help. Thank you.
Description
Event Timeline
Hey @Jared (Jared72),
This is not how a bug report should look like. Please use the template that we provide on the "Report a Bug" page. This isn't there to be deleted.
System Information
Operating system and graphics cardBlender Version
Broken: (example: 2.69.7 4b206af, see splash screen)
Worked: (optional)Short description of error
Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps
Especially interesting would be an attached .blend file in this case. We need this information to help you. As I use to say: You need to help us if you want us to help you
Nevertheless, thanks for the report
System Information
Windows 8.1 Pro (Intel Core 2 Quad)
Blender Version
Blender 2.72a
Brief Error Description
(Desc. in Task)
Sorry, I had forgotten to add these to the task. For some reason I can't edit this task, so I have to put the information in a comment.

