System Information
Mac OS X 10.9.5, 2 x 2.8 GHz Quad-Core Intel Xeon, 16 GB, NVIDIA GeForce GTX 660 3072 MB
Blender Version
Broken: 2.73RC, 2.72
Worked: ?
Short description of error
Remesh/motion blur mess when used together on deforming mesh.
Exact steps for others to reproduce the error
- F12 render to see character as intended (N.B. character ultimately to be rendered as volumetric, hence remesh used to remove volumetric intersection artefacts)
- Shift Z in viewport to see rendered view - all OK
- Enable 'Motion Blur' in Render panel
- F12 render to see character in nasty remesh Shelob web
- Disable remesh modifier and F12 render - all OK again.
Not sure if this is a know issue, or whether I'm just expecting too much of remesh. It certainly does the job for what I'm doing until motion blur is enabled.
I haven't yet reproduced this yet on a simple model, but this .blend gives a nice clear demonstration.
For now I suppose I need to try compositing vector blur again.
Thanks and Happy New Year!