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simple idea that to improve the blender sculp.
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Description


I dont see this option in blender sculpt.
The idea is something like mask by separated meshes.
An object can have separate meshes, so i can be possible to
mask by separated meshes.
I have attached an example.

I really need this option
thanks for your attention.

Event Timeline

Sérgio Pinto (sergiopt) raised the priority of this task from to 90.
Sérgio Pinto (sergiopt) updated the task description. (Show Details)
Sérgio Pinto (sergiopt) edited a custom field.
Bastien Montagne (mont29) changed the task status from Unknown Status to Archived.Jan 9 2015, 9:10 AM
Bastien Montagne (mont29) claimed this task.

Please do not submit feature request to this tracker, there is absolutely no bug here.

thanks for your reply
where i can post this feature request?
Can you tell me the right spot?

You may either use bf-funboard mailinglist or try irc (but issue is, we usually have ten times more ideas than coders to make them real ;) ).

Using forums like blenderartists is also a good idea, you're much more likely to see your idea coded if you have a large group of users supporting it.

@Sérgio Pinto (sergiopt), btw, if I understand correctly what you mean you can already do something similar by going to objectmode, selecting all unwanted objects and click H to hide them (alt H brings them back again)

@Sérgio Pinto (sergiopt), btw, if I understand correctly what you mean you can already do something similar by going to objectmode, selecting all unwanted objects and click H to hide them (alt H brings them back again)

Severin (Julian Eisel) thank you a lot, you really help me.
i thought that object mode was not fully compatible with sculpt mode.
Now i dont need poly groups from zbrush to do that task.
i will do all in blender.
thanks.

You may either use bf-funboard mailinglist or try irc (but issue is, we usually have ten times more ideas than coders to make them real ;) ).

Using forums like blenderartists is also a good idea, you're much more likely to see your idea coded if you have a large group of users supporting it.

Thanks i will use in that way.

Well, to be a bit more precise, the modes aren't completely different modes, it's more like Edit Mode, Texture Paint Mode, Sculpt Mode, etc are childrens of the Object mode. This may sound like a limitation at a first glance, but for a lot of people this helps to keep their workflows organized. Of course this also brings some downsides like the one you've reported in T43146, but IMO it has proven that this concept works really well.
But I understand that this is a bit complicated to learn if you're used to how other programs work.

@Sérgio Pinto (sergiopt), btw, if I understand correctly what you mean you can already do something similar by going to objectmode, selecting all unwanted objects and click H to hide them (alt H brings them back again)

unfortunately this method dont work well with the multi resolution modifier.
If i hide a part of the mesh, the multi res modifier saves the data, and i can't change to the original.
But thanks for your help.
I know that this is not correct spot for this problems.