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Something wrong with blender FBX export, and disk system
Closed, ResolvedPublic

Description

System Information
Win 8.1 64-bit
1023MB NVIDIA GeForce GTX 650 (ASUStek Computer Inc)

Blender Version
Broken: (2.73 hash b4d8fb5)

Short description of error
I can't export FBX, and there's something wrong with blender HDD place/order recognising systen

Exact steps for others to reproduce the error
I changed the order of my SSD and HDD cables on motherboard, and after that blender has this popup sometimes "place disk on drive F:"
I can't export fbx no longer. I tried to uninstall and remove settings, but it didn't work.
The error message:
http://i.imgur.com/FKP9ePK.png

Thank you!

Event Timeline

Upper cut (vesputs) raised the priority of this task from to 90.
Upper cut (vesputs) updated the task description. (Show Details)
Upper cut (vesputs) edited a custom field.
Bastien Montagne (mont29) lowered the priority of this task from 90 to 30.Jan 16 2015, 6:05 PM

This is most likely an issue on your side - if you stored e.g. your image paths in absolute way, and changed how your disks are layed out, Blender cannot find them now. Please check all your paths are valid in your .blend file (File -> External Data -> Report Missing Files).

Hi,

nothing happens when I open my .blend file and choose:
File -> External Data -> Report Missing Files

Do I have to check the report somewhere else in the folder system or so?

Thank you!

Check the content of the 'Info' editor (the one having the main menus) after you have run the operator, if some files are missing they will be listed there.

Otherwise, please attach here the file you are trying to export (with all its needed data).

Bastien Montagne (mont29) changed the task status from Unknown Status to Archived.Jan 25 2015, 10:54 AM
Bastien Montagne (mont29) claimed this task.

No news since one week…

You answered really quickly, thank you for that.
My reply held too long, I'm truly sorry about it.

Here', what info panel says:

Traceback (most recent call last):

File "C:\Program Files\Blender Foundation\Blender\2.73\scripts\addons\io_scene_fbx\__init__.py", line 527, in execute
  return export_fbx_bin.save(self, context, **keywords)
File "C:\Program Files\Blender Foundation\Blender\2.73\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 2894, in save
  ret = save_single(operator, context.scene, filepath, **kwargs_mod)
File "C:\Program Files\Blender Foundation\Blender\2.73\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 2789, in save_single
  scene_data = fbx_data_from_scene(scene, settings)
File "C:\Program Files\Blender Foundation\Blender\2.73\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 2192, in fbx_data_from_scene
  if tex.texture.type not in {'IMAGE'}:

AttributeError: 'NoneType' object has no attribute 'type'

location: <unknown location>:-1

Here's the link to the files:
https://www.dropbox.com/s/1vrz9thd0b14fvq/BlenderORG_FBX_help.zip?dl=0

Thank you!

Bastien Montagne (mont29) changed the task status from Archived to Unknown Status.Jan 25 2015, 12:27 PM

No problem, we can always reopen when required info is provided. :)

Now I can reproduce the issue, fix will come short.

Bastien Montagne (mont29) raised the priority of this task from 30 to Normal.Jan 25 2015, 12:28 PM

Okay,

Is it because of a bug in blender, or because of the textures?

It’s a bit unclear to me, tbh. Not related with textures files anyway. But in your file (tried GasStation_30.blend), 'steel' material shall have no texture at all, and yet it does have some 'valid' texture slot. WOuld be nice to know how to reproduce that, but have the feeling this will be hard. ;)

I think it happened after the hardware change, but I'm not sure is it because of that..