System Information
Operating system and graphics card
Blender Version
Broken: (example: 2.69.7 4b206af, see splash screen)
Worked: (optional)
Short description of error
in GLSL rendering miode, when you link a light from an external .blend, the shaders should be updated (so that the scene is lit from it). This does not happen.
Exact steps for others to reproduce the error
- open t2.blend
- link the Sun from t1.blend
The sphere stays black. Save, reload and compare --> sphere is lit. When this is fixed, maybe the following still doesn't work:
- instance the Sun in t2.blend as a dupligroup (link Groups-->light)