System Information
Windows 7 Home Premium 64-bit SP1
AMD FX-6120 Six-Core Processor
16 GB RAM
NVIDIA GeForce GT 740
Blender Version
Blender 2.73a #bbf09d9 (all defaults/no addons/changes etc)
Short description of error
The seams of a painted object (while in Texture Paint mode) stay hidden
from a distance. If you change the mode to Object mode and select another object,
the painted object's seams will display even without zooming any farther away
from them.
The amount of bleed used while painting the object makes no difference, in
any case why should being in texture mode cause an object with a UV
mapped material to display properly but not while in Object mode?
These seams also show up during Blender render. This object was auto-mapped
with Blender's simple UVs option from the tool shelf while in texture paint mode,
but this happens no matter how the object was unwrapped.
Exact steps for others to reproduce the error
• Open the blend file
• You may need to zoom a bit further away from the purple Suzanne to see the seams
• Once you see them, select the purple Suzanne head and switch the mode to Texture Paint
• Seams disappear and everything is nice again